Free lesson plans for educators
9 lessons | Printable PDF | 30-45 minutes | Glossary
Finding the Fun in Games
We can’t always be sure ideas will be interesting or fun. Iterating on early prototypes is a way to ensure game concept and actions are fun.
Finding the Fun in Games
Finding the Fun in Games
Game Ideas and Concepts
Designers need easy ways to generate new game ideas - but few have practical ways to get there. Explore our methods for brainstorming new game ideas...
Game Ideas and Concepts
Game Ideas and Concepts
Deconstructing Gameplay Mechanics
Designers need to understand the underlying mechanics that drive the fun and action in games they love.
Deconstructing Gameplay Mechanics
Deconstructing Gameplay Mechanics
First Time User Experience (FTUE)
One of the most critical aspects of getting players hooked: the First Time User Experience, or FTUE. Designers only get one chance to make a first impression.
First Time User Experience (FTUE)
First Time User Experience (FTUE)
Meaningful Choice in Games
What keeps players invested long-term? the power of meaningful choice...
Meaningful Choice in Games
Meaningful Choice in Games
Brainstorming Game Ideas
We're diving into the art and science of brainstorming – generating a flood of ideas, good and bad, to find the gems.
Brainstorming Game Ideas
Brainstorming Game Ideas
Core Mechanics in Games
The absolute bedrock of any game are its core game mechanics. These are the fundamental actions and systems that players engage with repeatedly.
Core Mechanics in Games
Core Mechanics in Games
Game Engagement Loops
Let's explore Player Engagement Loops. These are the cycles of activity and reward that motivate players to keep coming back...
Game Engagement Loops
Game Engagement Loops
Going from Paper to Prototype in Games
Bridging the gap between concept and playable game experience: moving from paper to prototype...