• Home
  • Shop Game Boxes
    • Build Game Boxes
    • Subscription Boxes
    • Party Boxes
    • Brainstorm Blind Bag
    • Creative Kit
  • Build Games
    • For Educators
    • Board Game Inspo
    • Brainstorm
    • Playtest Games
    • Game Nite
    • Game Glossary
  • About Us
  • Press
    • Press Release
0
  • Home
  • Shop Game Boxes
    • Build Game Boxes
    • Subscription Boxes
    • Party Boxes
    • Brainstorm Blind Bag
    • Creative Kit
  • Build Games
    • For Educators
    • Board Game Inspo
    • Brainstorm
    • Playtest Games
    • Game Nite
    • Game Glossary
  • About Us
  • Press
    • Press Release
Finding the Fun in Games

Finding the Fun in Games

 

Lesson Plan for Finding the Fun in Game Design from Build Game Box      P2 Find the Fun Lesson Plan

 

Download PDF

 

IN THIS LESSON WE WILL COVER:

Creative Prompt - get juices flowing on fun in games

  • Simple, low stakes warm up activity
  • Invite students to think aloud, share ideas with group

 

Ideation Activity - practical ways to explore fun

  • Encourage students to write ideas down, capture concepts in sketchbooks
  • Invite students to share favorite ideas aloud

 

Playtest - practical ways to test for fun in games

  • Find out what questions to ask to know if games are fun
  • Encourage students to pair up and explore familar games to practice playtesting for fun

 

Classroom tip pair up students

 

STEP 1
WARM-UP PROMPT

(5 mins)

PROMPT: What makes a game fun?

How can we tell if a game is fun?

Invite participants to share ideas out loud to the group

 

STEP 2
FINDING THE FUN IN GAMES

(10 mins)

EXPLAIN: We can’t always be sure ideas will be interesting or fun. Iterating on early prototypes is a way to ensure game concept and actions are fun.

Here some ways to explore different types of fun:

  • Recombine add new game mechanics. Modify, remove or add new rules
  • Change play space, platform or game environment
  • Increase or decrease speed or session time

 

PROMPT: Consider a favorite game...how would you improve it?

Write ideas down individually in notebooks or sketch paper and then show and tell ideas aloud with the group

 

STEP 3
TESTING FOR FUN

(15 mins)

ASK: How do we know if our game is fun in testing?

Below are questions to help measure the fun factor

  • On a scale of 1 to 10, how would you rate the game?
  • What was the most fun part of playing the game?
  • Were there any moments that felt tedious or bored?
  • Would you want to play this game again?
  • What's one thing you remember about this game?
  • How did playing the game make you feel?
  • Did you feel a sense of accomplishment?
  • Were there any moments that surprised you?
  • Is this a game you would recommend to a friend?
  • What would you say is the best part of the game?

 

PRACTICE: In pairs, ask students to run a game test session (interview format) on a familiar game. Ask them to use questions from list above to explore why they are “fun”

 

SHARE OUT: Regroup together and share aloud 1) the name of game and 2) what responses they uncovered

 

Design pro tip popup

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Erik Vanbragt

21.07.2025

Game design lesson plan

Lesson Plans

Copyright © 2024.  All rights reserved.

 Terms and Conditions