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Game Ideation and Concepts

Game Ideation and Concepts

Lesson Plan for Game Ideation and Concepts from Build Game Box     Lesson Plan Game Ideation and Concepts

 

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GAME IDEATION AND CONCEPTS

Designers need easy ways to generate new game ideas - but few have practical ways to get there. Explore our methods for brainstorming new game ideas...

 

IN THIS LESSON WE WILL COVER:

3 minute brainstorm - get ideas out of your head!

  • Simple, low stakes warm up activity
  • Time boxed to encourage rapid and blunt ideas

 

Inspo Activity

Deconstruct a familiar mechanics

  • Encourage students to explore game mechanics through a familiar game classic
  • Invite students to share favorite ideas aloud

 

Combine - unify game mechanics and themes

  • Find out what questions to ask to know if games are fun
  • Encourage students to pair up and explore familar games to practice playtesting for fun

 

STEP 1 WARM UP 

(3 mins) 

On white board as a group or individually with a pen and paper, invite participants to make 3 lists of the following things

“Things that are FUN, things that are GROSS and things that are COOL.”

Anything goes, no wrong answers!

 

STEP 2 GET INSPO

(15 mins) 

PROMPT: Game Mechanics are the core of game design...and come in all forms

DISCUSS: Let’s draw inspo from Candyland which uses game mechanics RACING and TURN TAKING to “race” to the finish. The goal of the game is to finish first, like a race.

ASK: In which ways have you seen RACING and TURN TAKING in a game (tabletop or digital)?

 

STEP 3 COMBINE

(12 mins) 

ASK: How might we combine mechanics RACING and TURN TAKING with ideas generated in Step 1?

PROMPT: Recombine items from each column with one or both game mechanics.

SHARE OUT: Regroup together and share aloud 1) the idea of game and 2) which mechanics they will include

 

 

 

 

 

 

 

Erik Vanbragt

22.07.2025

Lesson Plans

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